Js5ChannelHandler

@ChannelHandler.Sharable
abstract class Js5ChannelHandler(    bootstrap: Bootstrap,     scopeId: Int,     gameId: Int,     hostname: String,     port: Int,     buildMajor: Int,     buildMinor: Int?,     lastMasterIndexId: Int?,     continuation: Continuation<Unit>,     importer: CacheImporter,     masterIndexFormat: MasterIndexFormat,     maxInFlightRequests: Int,     maxBuildAttempts: Int = 10,     maxReconnectionAttempts: Int = 1) : SimpleChannelInboundHandler<Any>

Inheritors

Constructors

Link copied to clipboard
constructor(    bootstrap: Bootstrap,     scopeId: Int,     gameId: Int,     hostname: String,     port: Int,     buildMajor: Int,     buildMinor: Int?,     lastMasterIndexId: Int?,     continuation: Continuation<Unit>,     importer: CacheImporter,     masterIndexFormat: MasterIndexFormat,     maxInFlightRequests: Int,     maxBuildAttempts: Int = 10,     maxReconnectionAttempts: Int = 1)

Functions

Link copied to clipboard
Link copied to clipboard
open override fun channelActive(ctx: ChannelHandlerContext)
Link copied to clipboard
open override fun channelInactive(ctx: ChannelHandlerContext)
Link copied to clipboard
open override fun channelRead(p0: ChannelHandlerContext, p1: Any)
Link copied to clipboard
open override fun channelReadComplete(ctx: ChannelHandlerContext)
Link copied to clipboard
open override fun channelRegistered(p0: ChannelHandlerContext)
Link copied to clipboard
open override fun channelUnregistered(p0: ChannelHandlerContext)
Link copied to clipboard
open override fun channelWritabilityChanged(p0: ChannelHandlerContext)
Link copied to clipboard
open override fun exceptionCaught(ctx: ChannelHandlerContext, cause: Throwable)
Link copied to clipboard
open override fun handlerAdded(p0: ChannelHandlerContext)
Link copied to clipboard
open override fun handlerRemoved(p0: ChannelHandlerContext)
Link copied to clipboard
open fun isSharable(): Boolean
Link copied to clipboard
open override fun userEventTriggered(p0: ChannelHandlerContext, p1: Any)